INITIATIVE Modifier |
+0 |
= |
+0 |
+ |
+0 |
|
|
TOTAL |
|
DEX MODIFIER |
|
MISC MODIFIER |
|
SKILLS
|
Name | Abb | Rnk | Tot | Name | Abb | Rnk | Tot | Name | Abb | Rnk | Tot |
Appraise | INT | 0.0 | 0 | Forgery | INT | 0.0 | 0 | Perform (Percussion Instruments) | CHA | 0.0 | 1 | Autohypnosis | WIS | 0.0 | 2 | Gather Information | CHA | 0.0 | 1 | Perform (Sing) | CHA | 0.0 | 1 | Balance | DEX | 0.0 | -2 | Handle Animal | CHA | 0.0 | 1 | Perform (String Instruments) | CHA | 0.0 | 1 | Bluff | CHA | 0.0 | 1 | Heal | WIS | 2.0 | 4 | Perform (Wind Instruments) | CHA | 0.0 | 1 | Climb | STR | 0.0 | 0 | Hide | DEX | 0.0 | 2 | Profession (Hunter) | WIS | 0.0 | 2 | Concentration | CON | 4.0 | 6 | Intimidate | CHA | 0.0 | 1 | Profession (Miner) | WIS | 0.0 | 2 | Control Shape | WIS | 0.0 | 2 | Jump | STR | 0.0 | -6 | Profession (Siege Engineer) | WIS | 0.0 | 2 | Craft (Alchemy) | INT | 1.0 | 3 | Knowledge (Arcana) | INT | 0.0 | 0 | Psicraft | INT | 0.0 | 0 | Craft (Armorsmithing) | INT | 0.0 | 0 | Knowledge (Architecture and Engineering) | INT | 0.0 | 0 | Ride | DEX | 0.0 | 0 | Craft (Blacksmithing) | INT | 0.0 | 0 | Knowledge (Dungeoneering) | INT | 0.0 | 0 | Search | INT | 0.0 | 0 | Craft (Bowmaking) | INT | 0.0 | 0 | Knowledge (Geography) | INT | 0.0 | 0 | Sense Motive | WIS | 0.0 | 2 | Craft (Carpentry) | INT | 0.0 | 0 | Knowledge (History) | INT | 0.0 | 0 | Sleight of Hand | DEX | 0.0 | -2 | Craft (Leatherworking) | INT | 0.0 | 0 | Knowledge (Local) | INT | 0.0 | 0 | Speak Language | | 0.0 | 0 | Craft (Painting) | INT | 0.0 | 0 | Knowledge (Nature) | INT | 0.0 | 0 | Spellcraft | INT | 0.0 | 0 | Craft (Pottery) | INT | 0.0 | 0 | Knowledge (Nobility and Royalty) | INT | 0.0 | 0 | Spot | WIS | 1.0 | 3 | Craft (Sculpting) | INT | 0.0 | 0 | Knowledge (Psionics) | INT | 0.0 | 0 | Survival | WIS | 0.0 | 2 | Craft (Shipmaking) | INT | 0.0 | 0 | Knowledge (Religion) | INT | 0.0 | 0 | Survival (Lost/Natural hazards) | WIS | 0.0 | 2 | Craft (Stonemasonry) | INT | 0.0 | 0 | Knowledge (The Planes) | INT | 0.0 | 0 | Survival (Natural environments) | WIS | 0.0 | 2 | Craft (Trapmaking) | INT | 0.0 | 0 | Listen | WIS | 0.5 | 4 | Survival (The Planes) | WIS | 0.0 | 2 | Craft (Untrained) | INT | 0.0 | 0 | Literacy | | 0.0 | 0 | Survival (Underground) | WIS | 0.0 | 2 | Craft (Weaponsmithing) | INT | 0.0 | 0 | Move Silently | DEX | 0.0 | -2 | Swim | STR | 0.0 | -2 | Craft (Woodworking) | INT | 0.0 | 0 | Open Lock | DEX | 0.0 | 0 | Tumble | DEX | 0.0 | -2 | Decipher Script | INT | 0.0 | 0 | Perform (Act) | CHA | 0.0 | 1 | Use Magic Device | CHA | 0.0 | 1 | Diplomacy | CHA | 0.0 | 1 | Perform (Comedy) | CHA | 0.0 | 1 | Use Psionic Device | CHA | 0.0 | 1 | Disable Device | INT | 0.0 | 0 | Perform (Dance) | CHA | 0.0 | 1 | Use Rope | DEX | 0.0 | 0 | Disguise | CHA | 0.0 | 1 | Perform (Keyboard Instruments) | CHA | 0.0 | 1 | Escape Artist | DEX | 0.0 | -2 | Perform (Oratory) | CHA | 0.0 | 1 |
|
SPECIAL ABILITIES |
+1 racial bonus on attack rolls against kobolds and goblinoids., +2 racial bonus on saving throws against illusions., +4 Dodge bonus to Armor Class against monsters of the giant type., Speak with Animals (burrowing mammal only, duration 1 minute)., Spontaneous casting, Turn Undead (Su) 4/day (turn level 1) (turn damage 2d6+2) |
FEATS |
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus (Mace (Light)) |
PROFICIENCIES |
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
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| | | | | |
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Speak with Animals (DC: 12) | | Dancing Lights (DC: 11) | | Ghost Sound (DC: 11) | | Prestidigitation (DC: 11) | | |
|
Cleric |
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
|
3
| 2
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
|
0: |
| |
|
|
|
|
Create Water (DC: 12) | ooo | Cure Minor Wounds (DC: 12) | ooo | Detect Magic (DC: 12) | ooo | Detect Poison (DC: 12) | ooo | Guidance (DC: 12) | ooo | Inflict Minor Wounds (DC: 12) | ooo | Light (DC: 12) | ooo | Mending (DC: 12) | ooo | Purify Food and Drink (DC: 12) | ooo | Read Magic (DC: 12) | ooo | Resistance (DC: 12) | ooo | Virtue (DC: 12) | ooo | |
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1: |
| |
|
|
|
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Bane (DC: 13) | ooo | Bless (DC: 13) | ooo | Bless Water (DC: 13) | ooo | Cause Fear (DC: 13) | ooo | Command (DC: 13) | ooo | Comprehend Languages (DC: 13) | ooo | Cure Light Wounds (DC: 13) | ooo | Detect Chaos (DC: 13) | ooo | Detect Evil (DC: 13) | ooo | Detect Good (DC: 13) | ooo | Detect Law (DC: 13) | ooo | Detect Undead (DC: 13) | ooo | Divine Favor (DC: 13) | ooo | Doom (DC: 13) | ooo | Endure Elements (DC: 13) | ooo | Entropic Shield (DC: 13) | ooo | Hide from Undead (DC: 13) | ooo | Inflict Light Wounds (DC: 13) | ooo | Magic Stone (DC: 13) | ooo | Magic Weapon (DC: 13) | ooo | Obscuring Mist (DC: 13) | ooo | Protection from Evil (DC: 13) | ooo | Protection from Law (DC: 13) | ooo | Remove Fear (DC: 13) | ooo | Sanctuary (DC: 13) | ooo | Shield of Faith (DC: 13) | ooo | Summon Monster I (DC: 13) | ooo | |
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* = Domain/Specialty Spell | |
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